Travel Trends 2025 #7: Gami-vacation (according to Skyscanner)

Every year, Skyscanner releases its Travel Trends report.

For 2025, the platform identified seven imaginative, hybrid, and often surprising ways people will travel next.

In this series, I take a closer look at each trend through the lens of tourism innovation, experience design, and destination strategy.

Source: Skyscanner Travel Trends 2025 > https://www.skyscanner.net/travel-trends/gaming

Gami-vacation Trend Overview

What is “Gami-vacation”?

“Gami-vacation” refers to the rise of gamified travel—where elements of play, competition, quests, and challenges are woven into the tourism experience.

According to Skyscanner, this trend is being driven by travelers who crave interaction, story-driven exploration, and playful immersion.

This is not just about playing games while traveling—it’s about travel as a game.

Why is Gami-vacation emerging?

Gamification has been transforming learning, fitness, and productivity for years.

Now it’s shaping travel too:

  • Younger generations raised on video games and interactive media expect participation, not passivity
  • The popularity of escape rooms, LARP (live-action role playing), and city-wide games is booming
  • Apps and platforms are making location-based storytelling and quests easier to build and scale
  • There’s a growing desire for travel that’s active, creative, and social

Who is adopting Gami-vacation?

Primarily Gen Z and Millennials, but the appeal spans families, solo travelers, and digital natives who see play not as childish—but as a way of engaging more deeply with the world.

Where and how does Gami-vacation show up?

Skyscanner points to experiences like:

  • Scavenger hunts across historic neighborhoods
  • Fantasy-themed walking trails and augmented reality quests
  • Role-playing stays where guests adopt characters or missions
  • Gamified museum visits with interactive tasks or digital badges
  • City passes and apps that unlock content, levels, or secret spots as travelers progress

Implications of Gami-vacation for Destinations and Tourism Operators

What does this trend suggest for tourism professionals?

“Gami-vacation” reframes travel as a system of interactive storytelling. It invites destinations to design experiences with:

  • Clear roles or missions
  • Levels of progression
  • Creative constraints and unexpected rewards
  • Collaborative or competitive dynamics

It’s particularly powerful in encouraging longer stays, wider exploration, and off-the-path movement—travelers are motivated to “complete the map,” “unlock all levels,” or “collect all the pieces.”

Practical applications and challenges of Gami-vacation

Opportunities:

  • Design city-wide quests that reveal hidden landmarks or local legends
  • Partner with escape room designers, ARG (alternate reality game) creators, or game writers to structure compelling narratives
  • Develop digital platforms that integrate local businesses as “quest points”
  • Offer collectibles, challenges, or badges tied to sustainability goals or cultural discovery

Challenges:

  • Requires strong digital infrastructure and intuitive UX
  • Risk of shallow experiences if the story or content lacks depth
  • Must ensure inclusivity—games should be accessible across age, ability, and tech-literacy levels

How could Gami-vacation be localized in different contexts?

Gami-vacation works best in places rich with story, structure, and layers to explore. Some examples:

  • Build a “mystery trail” through old towns or industrial districts, where clues are hidden in murals, doorways, or local legends
  • Design a travel card game where players must complete themed challenges (e.g. taste, heritage, nature) to score points or win local prizes
  • Create fantasy-inspired adventures where visitors adopt roles—guardians of a forest, restorers of a forgotten craft, seekers of a legendary dish
  • Introduce achievement badges for sustainable travel choices (e.g. using public transit, visiting social enterprises, reducing waste)

Gami-vacations make travel feel like a quest—not just from A to B, but from curiosity to connection.

Conclusion

With Gami-vacation, tourism becomes more than consumption. It becomes participation.

For those designing the future of travel, this trend invites fresh questions:

  • Can we turn destinations into narrative playgrounds?
  • How might play help us activate overlooked spaces or teach deeper lessons?
  • What happens when travelers become not just spectators—but players?

In a world craving agency, fun, and meaning, gamified travel offers all three.

Only a truly intentional design approach—one that starts from the real needs and desires of people—can create active experiences that are authentic, sustainable, and memorable.

It’s time to move beyond labels and standard packages: destinations need a new kind of direction, able to integrate movement, storytelling, and a sense of belonging.

It’s not enough to follow trends: we need to anticipate and interpret them in a unique way, adapting them to our own identity and the needs of travelers.

If you’d like to explore how to turn emerging trends into real opportunities for your destination, get in touch for tailored advice or new ideas.

And what about your experience? Which experiences or activities are working well in your destination, or what would you like to experiment with?

Share your thoughts in the comments—fresh perspectives are always welcome.

Sources

Master report: Skyscanner Travel Trends 2025 > https://www.skyscanner.net/travel-trends/summary

Gami-vacation trend page > https://www.skyscanner.net/travel-trends/gaming

Image: Andrea Rossi with Dall-E

Series Navigation

This is post #7/7 in the blog series “Travel Trends 2025 (by Skyscanner)”

0 replies

Leave a Reply

Want to join the discussion?
Feel free to contribute!

Leave a Reply

Your email address will not be published. Required fields are marked *